PPM Hockey: The New Game Engine Tactics Explained

Do you sense that? That strange sensation… as if 10,000 voices screamed out and were suddently silenced.

PPM TacticsNo, this isn’t a scene from Star Wars, it’s the unveiling of the new tactic and Game Engine at Powerplay Manager for season 7. To all the critics out there who complained that PPM don’t listen and all the people who demanded more control of their team… your wishes have been answered.

And answered incredibly well at that!

PPM introduced some pretty major changes to the game engine for this new season of PPM Hockey, giving you, the manager, much more control over how your team plays on the ice. In this post, i want to run briefly through these changes especially the tactical changes.

Game Importance

Game Importance

As you can see from the image above, PPM have added 2 new game importance options. Now, instead of just Low, Normal and High you also have Very Low and Very High. Naturally, the energy usage of these levels has changed also (see below).

Game type Very low Low Normal High Very high
Friendly and tournament games 0.02 0.05 0.10 0.20 0.30
Competitive games 0.10 0.25 0.50 1.00 1.50

Game Importance By Period

Game Importance by period

This is a fantastic move that allows you to step into the locker room and tear your team up, inspire them and send them back out with much more (or less) desire to win. Yes, you now have the ability to start the game with one game importance level and finish it on another. Incredible you say? Yes indeed!

Special Teams


Quite possibly the BIGGEST improvement to the game engine, you now have control over your Special Teams. You have 3 options for both Powerplay and Penalty Kill which will determine how your team plays when on the PP or PK. Naturally, for every PP tactic there is a corrosponding PK tactic, so select a tactic that plays to your teams strengths. Be sure to read the guide carefully to learn which style suits your team best.

Ice Time By Line


Ever wanted your top line to truly be a TOP line, play more ice time and give you a better chance of winning? You now can! No longer will your 4th line grinders play the same amount of ice time as your top line franchise players. PPM have now made it possible for you to manually set your own ice time levels for each line. Simply change the figures to suit your needs, just make sure that the line totals add up to 100. So for example, want to play a game much like an NHL team, you would use something like 35-30-20-15. This is an incredible feature, BUT, use it wisely, for the amount of ice time directly relates to seasonal and game energy loss, so playing your top line heavily will damage your team later in the season.

Other Changes You Can’t See

I touched on these 2 changes in my previous post. The first is that the shooting attribute now has a much more relevant role in your teams scoring success, so it is vital that you have your players trained to shoot, not just in offense.

The other main change is that the technique attribute is now more importance. Teams with low technique will start to see their team playing much more on the Penalty Kill, and we all know what happens when you spend most the game killing off penalties…

You will have noticed that the goalie star rating has decreased. Don’t worry about this, as PPM made some changes to better display the goalies strength. This is an appearance thing only, and does not mean your goalie decreased in skill.

What Now…

If you have pre-defined tactics you are going to want to check them all and make the relevant changes to bring them in-line with the new game engine. Same goes for training, especially those shooting and technique attributes.

Best of luck in season 7, may the force be with you all.

Share This:

MOVED: PPM Hockey: The New Game Engine Tactics Explained

Please Note: This article has been moved to the PPM Hockey Guides section.

You can jump directly to it HERE

Share This:

Time On Ice: 3 Lines Vs 4

For a while now there have been discussions on the PPM forums regarding ice time distribution over a teams lines. There have been 2 main lines of thought on this issue; all lines play the same time on ice and that the line time on ice shortens with each line.

Tonight however we discovered that a veteran player stated that as of this time, all the lines play the same length shifts and that in the future, PPM developers will be adding a function where managers can prioritise their ice time distribution.

This news brings 2 vital things to our attention:

  1. PPM are aware that manager controlled ice time is important for the game and plan to offer it. Kudos to PPM.
  2. Your 4th line could be dramatically weakening your team an effective immediately, I suggest leaning towards playing just 3 lines every game.

Why Only 3 Lines?

Simply put.. your 4th line (assuming it is a weaker line) is taking ice time that is better spent on your top players. Or, to put it another way, your top line players are on the ice a lot less than they should be. This potentially costs you scoring chances, goals and alternatively, better defensive skills available on the ice.

Counting It Down

If you play 4 lines and all play equal time, it means each line is playing 15 minutes on the ice. While having 15 minutes for your top lines is great, your 4th line, often the weakest offensive & defensive line is also playing that same 15 minutes – not good.

If you drop the 4th line from the match it greatly increases the ice time to 20 minutes for each line, meaning you top scorers and defensemen are on the ice when you need them. While it may seem that a 5 minute increase is not too much of a difference, it’s the removal of that weaker 4th line that truly gives you benefit.

The Top/4th Cross-Over Benefit

I know what you’re thinking… what the heck is a Top/4th Cross-Over benefit? What it refers to a situation that would happen when your 3 line team plays a 4 line team; your top line being on the ice at the same time as your oppositions 4th line. This is the ideal situation as you have your most offensive guys out there against what you would assume to be your opponents weakest defense. That advantage swing in your favour can make a huge difference to your chance of winning. This also goes the other way where your 3rd line may face the other teams top line, but as i’m sure you’ll agree, this is a far smaller issue than your 4th line being out there.

Drop Or Not?

It needs to be pointed out that choosing to drop the 4th line is entirely a managers personal preference. My suggestion is this: if you have a 4th line that is dramatically weaker than your other 3, drop it for league and tournament matches and only play it for the friendly games.

You should also take the time to analyse your opponent before every single game! If you have an opponent who plays 3 lines, make sure you drop your 4th. If they always play 4 lines, drop to 3 and see how you go. A bit of research into your opponents can make all the difference when the game engine kicks in and the daily update is run.

Share This:

MOVED: Time On Ice: 3 Lines Vs 4

Please Note: This article has been moved to the PPM Hockey Guides section.

You can jump directly to it HERE

Share This: