PPM Soccer: Training Basics Part 1

We’re well over the hump in the first ever PPM soccer season and teams are starting to get established. Many managers have come from hockey, so are already familiar with the PPM Training system. Saying that, there are many who came in directly for the soccer game and are still in the learning phase.

In this first of a series covering basic PPM Soccer training I wanted to touch base on the training methodology and highlight a few important factors that may be left forgotten.

Training Methodology

The PPM training system is fairly straight forward. You simply select the attribute you want your player to train in. Each day your players will get an increase in that attribute, dependent on the size of your training facility, your coaching staff and the quality of your players attributes.

Training Attributes

The PPM Soccer training is a little more “in depth” than that of PPM Hockey. Unlike Hockey, where each player has just 3 key attributes for their position (primary-secondary-secondary), in soccer the number of attributes for a position varies, as does their importance to that position. Because of this, training of players so they can excel best in their positions can appear harder. In truth, it’s not, it just takes a little more time.

As per the PPM Guide, player attributes and their importance on the relevant positions are as follows:

Position Major influence Medium influence Small influence
Goalkeeper Technique, Speed Passing, Heading
Side defender Speed Passing, Technique Heading
Centre defender Heading, Passing, Technique, Speed
Side midfielder Speed Passing, Technique Heading
Centre midfielder Passing, Technique Speed, Heading
Side forward Speed, Technique Passing Heading
Centre forward Speed Technique Passing, Heading

As you can see, PPM have given us the information we need to best train our players, it’s up to us how we use it.

Training Positions

This section is part of a much larger article that I will be writing at a later time, but I wanted to briefly mention it here. As we can see from the information in the PPM Guide, it’s not as each as just Forward, Midfield or Defense. While many may think it’s that easy, the PPM team have actually given us twice as many positions by adding a Wing and Center for each of the field positions. This is really great for us, as allows much more detailed training. However, you do need to know what positions your players are going to play in. If you have a midfielder, you need to know where he will play before you can decide how to best train him. Because of this, take time to really study your team and make not of what position your guys will play in. Players who prefer Left or Right sides dominate on their side but are a lot less effective on the other. Universal players however are good at both sides, so often play best in the center position.

Training Ratios

This is part of a larger article that will be coming in the next few days. As per the PPM guide, the attributs for each position have varying importance to that position, so the ratio of the attributes would naturally vary. There is no set rule as to what this ratio is, so it is purely up to individual preference.

That said, enjoy the game. PPM have given us a great game here with fantastic freedom to train and build our teams.

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PPM Soccer Beta: An Introduction

Soccer -  Online Games - Enjoy the taste of victory!

During the last week PPM opened up the beta version of soccer. Have you seen it yet? If not, clicking the link on the right will take you directly to the soccer game.

The initial roll-out of soccer introduced the testers, followed by the PPM team (captains, assistants, moderators etc) and then finally in the last few days to the general membership of PPM through an early entry credit purchase. This early entry, which I will be explaining shortly allows users to join the beta version of soccer and get an up-close look at the game in progress. There has been some debate about the use of the word “purchase”, which I will also be explaining shortly.

Beta Features

The first thing that you should know is that the beta version of soccer is missing quite a bit of the game. Based on my initial quick research, the following sections of the soccer game are currently not live or not released:

  • Team analysis
  • Automatic opponent search feature
  • League statistics & All-Stars
  • Live games (PPM TV)
  • Player statistics
  • Tournaments
  • Individual player history & detailed statistics

There are also quite a few pieces of content still in the native slovak language which have not yet been translated (to other languages).


Like all games, the most important part of the PPM soccer game are the big-3; Team Lineup, Game Tactics and the actual system Gameplay. Those familiar with PPM hockey will understand the soccer tactics fairly easily, as the layout is similar. You will need to understand basic soccer wording but other than that the tactics are an easy follow. The Team Lineup is grosely different to PPM hockey, so don’t expect to simply go to soccer and follow what you’re used to. The lineup system has confused a lot of people and has been labeled as over-complicated a number of times on (and off) the forums. The process involves you first selecting up to 14 players and then from those, placing them in the desired location on the field. It actually “is” that easy in theory, however in practice the whole system is more complicated than it needs to be (in my opinion). The up-side, is that you can place your players in a large range of field positions allowing you true control over where they play.

Gameplay is an unknown factor right now as the PPM TV (live games) features is not active, so there is no way to watch a game in progress and judge how the actual gameplay looks.

30 Credit First-Entry Purchase

This has been an issue of debate between myself and some within the PPM management. As part of the roll-out, PPM have allowed users to get a first-look at soccer by paying a one time 30 credit fee. The purpose of this payment is to ensure that only those truly serious about testing the beta version of the game join right now (to reduce server load). I have been told that this is not a purchase transaction, however I believe that if a user is paying 30 credits, which they would have had to buy in the first place, they are in fact making a transaction to purchase their first-entry team in beta.

Does this first-entry position give you any bonus? No, none at all. It is simply a way for you to play the beta game for 2 weeks before the game is restarted and the full version is launched. The full version is free to all members.

This raises a very valid question… is it worth paying 30 credits to join the beta version of soccer, or does it make more sense to save those credits and simply join the full version at no cost in a few weeks? This is a tough one to answer… actually, no it’s not. No, it is not worth paying 30 credits. You will be paying to join a game that lacks key features such as live games, statistics and analysis and in less than 2 weeks the game will launch fully and your credit purchase will be worth absolutely nothing. My suggestion is to simply wait a few weeks and join for free.

Saying that, if you do have 30 credits laying around and can afford to simply throw them away, getting in the beta soccer game could be worth it, especially if you are a soccer fan.

Beta… Remember that

It is very important to remember that soccer right now is in beta, and therefore there will be bugs and unfinished parts of the game. The developers are busy working on the game and each day we’re seeing different parts of the game improve. I have no doubt that when PPM have released the full version, the game will be much more impressive to watch, review and of course, play.

Not a member of PPM yet? You can join right now for FREE by clicking here.

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