PPM Hockey: The New Game Engine Tactics Explained

Do you sense that? That strange sensation… as if 10,000 voices screamed out and were suddently silenced.

PPM TacticsNo, this isn’t a scene from Star Wars, it’s the unveiling of the new tactic and Game Engine at Powerplay Manager for season 7. To all the critics out there who complained that PPM don’t listen and all the people who demanded more control of their team… your wishes have been answered.

And answered incredibly well at that!

PPM introduced some pretty major changes to the game engine for this new season of PPM Hockey, giving you, the manager, much more control over how your team plays on the ice. In this post, i want to run briefly through these changes especially the tactical changes.

Game Importance

Game Importance

As you can see from the image above, PPM have added 2 new game importance options. Now, instead of just Low, Normal and High you also have Very Low and Very High. Naturally, the energy usage of these levels has changed also (see below).


Game type Very low Low Normal High Very high
Friendly and tournament games 0.02 0.05 0.10 0.20 0.30
Competitive games 0.10 0.25 0.50 1.00 1.50


Game Importance By Period

Game Importance by period

This is a fantastic move that allows you to step into the locker room and tear your team up, inspire them and send them back out with much more (or less) desire to win. Yes, you now have the ability to start the game with one game importance level and finish it on another. Incredible you say? Yes indeed!

Special Teams

ppm7tactics03

Quite possibly the BIGGEST improvement to the game engine, you now have control over your Special Teams. You have 3 options for both Powerplay and Penalty Kill which will determine how your team plays when on the PP or PK. Naturally, for every PP tactic there is a corrosponding PK tactic, so select a tactic that plays to your teams strengths. Be sure to read the guide carefully to learn which style suits your team best.

Ice Time By Line

ppm7tactics04

Ever wanted your top line to truly be a TOP line, play more ice time and give you a better chance of winning? You now can! No longer will your 4th line grinders play the same amount of ice time as your top line franchise players. PPM have now made it possible for you to manually set your own ice time levels for each line. Simply change the figures to suit your needs, just make sure that the line totals add up to 100. So for example, want to play a game much like an NHL team, you would use something like 35-30-20-15. This is an incredible feature, BUT, use it wisely, for the amount of ice time directly relates to seasonal and game energy loss, so playing your top line heavily will damage your team later in the season.

Other Changes You Can’t See

I touched on these 2 changes in my previous post. The first is that the shooting attribute now has a much more relevant role in your teams scoring success, so it is vital that you have your players trained to shoot, not just in offense.

The other main change is that the technique attribute is now more importance. Teams with low technique will start to see their team playing much more on the Penalty Kill, and we all know what happens when you spend most the game killing off penalties…

You will have noticed that the goalie star rating has decreased. Don’t worry about this, as PPM made some changes to better display the goalies strength. This is an appearance thing only, and does not mean your goalie decreased in skill.

What Now…

If you have pre-defined tactics you are going to want to check them all and make the relevant changes to bring them in-line with the new game engine. Same goes for training, especially those shooting and technique attributes.

Best of luck in season 7, may the force be with you all.

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MOVED: PPM Hockey: The New Game Engine Tactics Explained

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