PPM Soccer Season 1: A Few Stats

Powerplay Manager Online Soccer GameWould you believe we’re almost at the end of the first Powerplay Manager Soccer season? It seems like only last week the PPM team launched the soccer game.

I was thinking about how the game has progressed over the course of the season, and have been very impressed at the level of quality put into the game. I got to thinking, how has the game developed from a user point of view? How are the players looking?

So here are a few player, team and league stats from season 1 of the PPM Soccer game:

Player with the highest average quality:
Miloslav Amrich from the team “Chelsea 58” in the Slovakia V.61 League

Player with the Best Overall Rating:
Filip Chropovsky with an incredible 306 OR from the team “MFK Kosice” in the Slovakie IV.16 League

Best single league attendance:
11,800 on 24 August, 2010 when home team “Real 2010 Madrid “jalu”” hosted the “Capitals Marl” In Germany II.2 League

Most goals in a league match:
13 on 1 July, 2010 when home team “Dinamo Smiltene” defeated “sportacentrs.com” in Latvia IV.43 League

Highest Overall Team Rating (OTR) average:
Slovakia I.1 with a whopping average 102.03 OTR per team!

League with the most goals:
Latvia II.1 with 805 goals.

Team with the best Overall Team Rating:
Holland Pioneers with 143.81 OTR in the Netherlands I.1 League

Most Points in a League:
Trueblue United with 87 points in Other World I.1 League (this is my team)

With just a handful of games remaining in the first season, we’re down to the pointy end of the game. Some teams have their respective leagues wrapped up with the #1 spot, other leagues are still battling it out each day. Good luck to everybody out there with their teams. If you ever want to play a friendly, don’t hesitate to drop me a challenge. Just search for Trueblue United, or use the link just above.

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PPM Soccer: Training Basics Part III – Positions

As promised a few articles back, this brief post is going to touch on player positions in relation to training at the Powerplay Manager soccer game.

PPM Soccer PositionsTraining your soccer players does not need to be a headache. In fact, with a little preparation, training at PPM soccer can be an incredibly rewarding and exciting process.

In my last post I talked about attribute ratios and training. The ratios directly tie into the field positions, so before you can even start to train or plan your ratios, you first need to know WHERE your players are going to play. The PPM guide gives us a list of which attributes have influence on the primary role of a player, and clearly states that there are 2 positions for each “position”.

ie. Wing Forward, Center Forward, Wing Midfield, Center Midfield, Win Defense and Center Defense, plus of course the goalie.

so, how do you know what to train your players as?

The answer is not simple, and the only person who can answer it is you.. because only you have access to the details about your team. There are a few things we can share here though that might get you off to a good start.

  1. Players in the Universal position (U) are good on both sides, so are best played in the Center position on the field (as per the guide). That way they can move to the left or right and have an equal affect on the other players either way.
  2. Players move around the field during games and will play a positions attributes when in that position. ie. If a defender happens to be up in the center-forward position, the game will calculate his skills based on the center-forward position, NOT the defenders regular position. This is something that is hard to combat, however if you play an attacking game, take that into account with your defenders and midfielders.
  3. Shooting is not a secondary attribute, but is vital for all positions if you want to score goals!

But, how do you know if your player is a center or wing?

Again, there is no simple answer, but I want to give you an example based on one of my players, and the PPM guide.

The player is a midfielder who prefers the Right position.

His attributes:

Mid: 36 (95)
Pas: 26 (64)
Tec: 26 (74)
Spe: 25 (59)
Hea: 24 (47)

Now, we know that because he favours the Right side, he is possibly best played as a Wing Midfielder, however do his attributes support this?

The guide suggests that a Side Midfielder has a major influence of speed, medium influence of Passing and Technique and a small influence of Heading. Likewhys, a Center Midfield has a major influence from Passing and Technique and a small influence from Speed and Heading (no medium influence).

So, my player in each position would look like this:

Wing: 36 – 25 – 26 – 26 – 24 (Mid – Spe – Pas – Tec – Hea)
Center: 36 – 26 – 26 – 25 – 24 (Mid – Pas – Tec – Spe – Hea)

But, what about ratios?

Ahh, now this is where we go from simple logic to supposition, preferences and a few wild guesses. In short, as nobody knows the best ratios, what you read below is simply as an example and not to be read as fact in ANY way. I am going to go with a simple 4 – 3 – 2 – 1 ratio for this example as it’s easy to work out. If you assume that your players best skills is based on the lowest attribute, you would end up with these as his re-calculated ratios.

Wing: 33 – 24 – 16 – 16 – 8 (Mid – Spe – Pas – Tec – Hea)
Center: 34 – 25 – 25 – 8 – 8 (Mid – Pas – Tec – Spe – Hea)

What does this tell us?

Well, initially it tells us that this player would be good at both positions, but has a slight edge in the Center position. As far as training goes however, he would be much faster to train as a Wing because the only secondary attribute I would have to focus on right now would be his Speed.

So, we have a player who trains faster as a wing and prefers the right side… so I personally have him training as a right-side Midfielder who can play center if need be.

Now, you’re possibly thinking that this whole process is an aweful lot of stress to go through just to find a good position. In a way you’re right, however the process can be greatly simplified by use of a spreadsheet. More importantly, taking the time to look at your playes will help you know exactly how to train your players best.

And that right there is the key to the whole thing.. you MUST know what position your players are good at before you can really start to nail down any sort of full training system. Take the time, reap the rewards.

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PPM Soccer: Training Basics Part II – Attribute Ratios

As promised in my recent article, I wanted to talk about the attribute ratios for players in the Powerplay Manager soccer game.

PPM Soccer TrainingAs with hockey, there is a lot of personal preferences when it comes to using ratios for your training. What we do know is that for different positions there are 3 types of secondary attributes; Major, Medium and Small. This is a good starting point when selecting what types of ratios to go with.

As there is no clearly defined “right” way to do this, I want to make it very clear that anything I write here is purely my opinion and is NOT to be taken as correct, right, perfect or anything like that. I expect you to make up your own minds as to what is right or wrong, and if you want, share with me in the comments down below.

There are 3 main ratios I have heard being tossed around during conversations. I wanted to briefly touch on these to give you an idea of what can be used.

4 – 3 – 2 – 1

This is a generic ratio similar to the 4-3-2 used in PPM hockey. It assumes that the Major influence ratio is 75% of your primary, the Medium influence 50% and the Small influence 25%. Pretty straight forward and easy(ish) to keep track of.

4 – 3 – 2.5 – 2

A variation of the above and assumes that the Medium and Small influence ratios are slightly more important than the generic 4-3-2-1 ratios.

3 – 2 – 1.5 – 1

This ratio balance is used by those who prefer the 4 attributes be closer together. It can produce consistent players, however will take much longer to build high star-rating players.

No matter what you personally choose to go with, know that the key to a good manager is the ability to bend with the game and learn on the fly. Don’t be afraid to try new things and test new theories.

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