PPM Tactics Revisited: What We Know & What We Learned

Almost a full season ago PPM made some pretty big changes to the game engine regarding tactics and counter-tactics, and the ability to score goals.

Now, 100+ days later, how have those changes stacked up? Did PPM screw the proverbial pooch with the changes, or did they improve the game?

To be perfectly honest, I believe you could ask 100 people that question and most probably end up with a 50/50 split on the resulting thoughts. Clearly, a season on and the changes have been met with plenty of mixed emotions.

tacticsFor a little catch-up, the primary changes were the reduction of counter-tactic strength and a much greater influence put on the shooting attribute. Up until this season, if someone player the Offensive tactic, you could guarantee an advantage by playing Defensive, and so on. This season that changed, with tactics being much more influenced by actual team strength. Of course, counter-tactics DO still work, just not as much or as good as they used to. The changes to the shooting influence was the biggest and most felt change to the system though, with teams who had dominated on the scoreboard finding it hard to put the puck in net this season. My own team, who had averaged 150 goals over seasons 5 and 6 dropped to just 128 this season.

So were the changes an improvement?

I can’t speak for the thousands of other managers in the Powerplay Manager community, but from my own experience the changes were, for the most part, exactly what PPM wanted them to be; as could be seen from my own goal scoring figures.

The issue however, is how do you train a strong team that uses the PPM Tactics to your advantage while still playing to the strength of your team? First of all, you need to think team first, instead of just thinking tactics. PPM Tactics are no longer a pick and play thing; they require effort and a team that can actually play the style of tactic you choose.

By this I mean, if your team has very few snipers (high shooting attribute players), then one could argue that the offensive attribute would be less effective for your players. Saying that, the other side of the coin is that the offensive attribute could mean you take more shots, and as they say, the more shots you put on net, the more chance you have of scoring goals.

The PPM Guide talks about the individual tacts at Powerplay Manager and gives a description of the type of team you need to have in order to best benefit from them. I suggest you read the tactics section of the guide often, as knowing this information will not just help you win games, but will help you build a MUCH more stronger team going forward.

PPM Tactics aside though, you need to score goals, and to do that, PPM have made it VERY clear that you need a highly trained shooting attribute on your players. If you ask around the forums you will find that most often, teams with the most goals and best seasons all have a lot of highly trained scoring players. This is no coincidence, and is pretty much the way PPM wanted it to be when they changed the influence of the shooting attribute.

Lastly, I want to briefly talk on the game importance option when you setup your games. This season saw the change from the 3 step (Low-Normal-High) importance system to a much more detailed 5 step (Very Low – Low – Normal – High – Very High) system. As with all my previous posts, I suggest playing on the lowest possible game importance you can while still ensuring wins. Teams who favoured the higher importance are now at a disadvantage in the playoffs because they have much lower seasonal energy for their players. So please keep in mind that while game importance is often overlooked, is is as vital a PPM Tactic as any of the other things I have touched on in this post.

Good luck to all the teams in the playoffs this season, and to those fighting for promotion or to avoid relegation. Remember, even if things don’t go well, there is always next season.

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PPM Hockey: The New Game Engine Tactics Explained

Do you sense that? That strange sensation… as if 10,000 voices screamed out and were suddently silenced.

PPM TacticsNo, this isn’t a scene from Star Wars, it’s the unveiling of the new tactic and Game Engine at Powerplay Manager for season 7. To all the critics out there who complained that PPM don’t listen and all the people who demanded more control of their team… your wishes have been answered.

And answered incredibly well at that!

PPM introduced some pretty major changes to the game engine for this new season of PPM Hockey, giving you, the manager, much more control over how your team plays on the ice. In this post, i want to run briefly through these changes especially the tactical changes.

Game Importance

Game Importance

As you can see from the image above, PPM have added 2 new game importance options. Now, instead of just Low, Normal and High you also have Very Low and Very High. Naturally, the energy usage of these levels has changed also (see below).


Game type Very low Low Normal High Very high
Friendly and tournament games 0.02 0.05 0.10 0.20 0.30
Competitive games 0.10 0.25 0.50 1.00 1.50


Game Importance By Period

Game Importance by period

This is a fantastic move that allows you to step into the locker room and tear your team up, inspire them and send them back out with much more (or less) desire to win. Yes, you now have the ability to start the game with one game importance level and finish it on another. Incredible you say? Yes indeed!

Special Teams

ppm7tactics03

Quite possibly the BIGGEST improvement to the game engine, you now have control over your Special Teams. You have 3 options for both Powerplay and Penalty Kill which will determine how your team plays when on the PP or PK. Naturally, for every PP tactic there is a corrosponding PK tactic, so select a tactic that plays to your teams strengths. Be sure to read the guide carefully to learn which style suits your team best.

Ice Time By Line

ppm7tactics04

Ever wanted your top line to truly be a TOP line, play more ice time and give you a better chance of winning? You now can! No longer will your 4th line grinders play the same amount of ice time as your top line franchise players. PPM have now made it possible for you to manually set your own ice time levels for each line. Simply change the figures to suit your needs, just make sure that the line totals add up to 100. So for example, want to play a game much like an NHL team, you would use something like 35-30-20-15. This is an incredible feature, BUT, use it wisely, for the amount of ice time directly relates to seasonal and game energy loss, so playing your top line heavily will damage your team later in the season.

Other Changes You Can’t See

I touched on these 2 changes in my previous post. The first is that the shooting attribute now has a much more relevant role in your teams scoring success, so it is vital that you have your players trained to shoot, not just in offense.

The other main change is that the technique attribute is now more importance. Teams with low technique will start to see their team playing much more on the Penalty Kill, and we all know what happens when you spend most the game killing off penalties…

You will have noticed that the goalie star rating has decreased. Don’t worry about this, as PPM made some changes to better display the goalies strength. This is an appearance thing only, and does not mean your goalie decreased in skill.

What Now…

If you have pre-defined tactics you are going to want to check them all and make the relevant changes to bring them in-line with the new game engine. Same goes for training, especially those shooting and technique attributes.

Best of luck in season 7, may the force be with you all.

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MOVED: PPM Hockey: The New Game Engine Tactics Explained

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