Sneak Preview: New PPM Tool Surpasses Expectations

Those who have been reading my content for some time may remember a review I did a long time back about a PPM tool that helped you determine your players true strengths via the EOR and EQ calculations.  Well, I am very pleased to announce that the creater of that tool, Wessel, has been working on a brand new, updated version of the tool, and let me tell you, it’s really good!

A little bit of history first though.  Wessel has been in the process of creating this tool and it’s previous versions for the last few years.  Originally the tool was developed as a WordPress plugin, which allowed you to import your players data and it would tell you the results.  Following that came a Greasemonkey script, which gave the tool direct access to many features on the PPM website itself.  This tool has been one of my favorites for a long long time.  The newest version breaks the chains of Greasemonkey, and delivers a knockout punch directly via the Firefox Addons system.


Let’s get straight to the things you want to hear… what the heck does this tool do, and why should you be interested?

The primary feature of the tool (right now) is to display your team in a way that highlights which players are best for which positions.  As you know, having a successful player on PPM takes more than just offense, defense or goalkeeping, it requires a ratio of different attributes all working together to create the “perfect player”.  Over exagerated I know, but you get the point.  The basic player display screen of course doesn’t give you this magic number, it only lists each of your players attributes.  But the PPM Tool does.  Using a combination of mathematical calculations the tool will convert your players attributes and display them using their EOR (Effective Overall Rating) and EQ (Effective Quality) figures.  Not sure what EOR and EQ are?  I direct you to an older post of mine which can be found here.

Current featues in the preview version of the tool:

  • Display your players strenghts based on EOR/EQ
  • Select which multiplyers to use in EOR calculations (Energy, Chemistry, Experience, etc)
  • Set and adjust your training rations directly from your team settings page.
  • Turn the tool on and off which a click of a button (on your team page).
  • Export your team directly to a CSV file.
  • Currently the tool ONLY works in the soccer version of the game.  Others coming.

Other than the requirement that you use the Firefox browser, there are no issues with the tool.  As a regular Firefox user myself, this of course did not bother me at all.

The Design & Style

The best way to describe the style of the tool is to say it’s seamlessly built into your PPM team page, so it looks like it’s part of the page. 

Players page with the tool turned off.  Notice the button to switch it on.


Players overview page with the tool turned on.


With the tool turned on, the columns now have all new headings to display the EOR figures.


The team settings page now contains your ratio settings.


Release Details

Right now the tool is in development (hense the sneak preview) and is currently unavailable for download / install.  It is being worked on and hopefully a full release date is just around the corner!

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Three Issues Causing PPM Managers Major Concern

People are upset with PPMIt would appear that the list of people upset with the popular online sports manager game, Powerplay Manager, is growing by the day, driven by frustration and a sense of unfairness.

Powerplay Mananger, arguably the internets #1 hockey and soccer manager games have created a true masterpiece with their system. The features far beat out their closest competitor and the game engine drives a competitive, and sometimes heartbreaking game experience.

But as good as game may be, there are issues that are causing some managers, even the experienced and most loyal managers, to re-think their participation in the game. And that concerns me.

Here are the big 3 issues that are causing grief amongst the managers, causing some to leave the game.

National Teams, or lack there of.

PPM have always said that in order for a country to have a national team, they must have their own league. This is fine for the majority, but there are always countries that will struggle to gain enough managers to get their own league; Australia and New Zealand are two such examples. We have great managers with brilliant players but due to the way PPM is programmed, we can’t have a national team. We miss out on the opportunity to represent our country, and as such, get the OTR gains that could come with that. We are a close knit group in Other World (hockey) and Oceania (soccer), and don’t actually want an Australian league, as it would mean losing many of our friends who we play with in our current leagues.

Vlady confirmed on the PPM forums today that this is not a programming issue, and is simply a policy decision.  This is very upsetting, as clearly there is a demand for this feature to be made available!

Credit Features, the extras that cost

Credit features have their place in the game, there is no arguing that. The problem here is that for every feature added to the pro pack, there appears to be 3 or 4 added as extra credit features; many of which are included in pro packs in similar games. Many loyal pro pack users are starting to opt out of paying for pro because of the alleged lack of support they feel they get from PPM. To the credit of PPM, the credit features do add incredible enhancements to the game and are still worth the cost, if of course, you can afford it after paying for pro pack, etc.

Pro Pack & Advertising

It’s really hard to believe i’m actually writing this, as in almost all other membership sites (games or not), if you pay for an upgraded membership it usually means you get little or no advertising. This is not actually an issue, or at least would not be an issue if people were not paying for the extra credit features already. But there is great news. If you use Firefox you can install the adblock extension which will completely remove all of the advertising.

Help Us

We would love your help. If you’re a manager at PPM and you believe that all countries should have a National Team please contact tuttle or vlady at PPM and tell them your thoughts. Hopefully, if enough people express an opinion on this issue PPM will think about changing the way the National Team system works. Thanks in advance.

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New PPM Player Advertising Feature: What Is It Really About?

Powerplay Manager are bringing in a new feature next week which will allow managers to advertise players they have on the transfer market to the PPM public.

Click the image to view a full size version

This feature appears to serve 3 purposes; allows managers to advertise, creates an extra cash flow for PPM, and removes numerous transfer threads.

“This new feature scheduled for launch next week spells the end of the infamous market threads on the forums.” ~ PPM’s Facebook Page

My first thought is simply “why”?

Transfer threads are part of every game like PPM. They don’t hurt anybody and are often incredibly valuable tools to get your transfer players known to others. While they are seen by many ase useless, the fact remains that they are popular and well used on a regular basis. PPM did confirm that 1 transfer thread would remain, in the International forum, so all is not lost.

To me, this feature seems to be more about making PPM money and less about the actual advertising of players, a thought that was at least, in part confirmed earlier today:

“Yes Sam, if we do our job we need money to do it. Besides that if somebody want to advertise it is know that it costs money.”

I say "in part" because after discussing with PPM this issue, a very important feature came up; designing, developing and programming a game as in-depth as PPM is not easy. It takes a LOT of time and an even larger amount of money.

So while my original response was one of "why another cost?!?", I do understand the reasoning behind the move. Agree with it as a user, no, but understand it, yes.

For the record, this is a GREAT addition. It’s a valuable tool that will be very popular.

What do you think? Please leave your thoughts below.

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MOVED: PPM Tactics Revisited: What We Know & What We Learned

Please Note: This article has been moved to the PPM Hockey Guides section.

You can jump directly to it HERE

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PPM Player Stats: Get Your Geek On Today With Career Stats

“Statistics are like bikinis. What they reveal is suggestive, but what they conceal is vital.”
~Aaron Levenstein

You know those insanely eclectic people who ride up on a motorbike, put on some metal music then break out the spreadsheet to track stats…? I’m a geek. A cool one, no doubt, but a geek all the same. I love stats, kick ass at games and go giddy with gadgets. As my wife once told me, “don’t fight it, embrace it”.

Those who’ve known me for some time will probably have heard me talk about tracking individual player stats at both Powerplay Manager hockey and soccer games. The PPM games are pretty good at tracking basic data, but they really lack important information such as powerplay goals, game winning goals etc. What can be done?

Get your geek on!

Since season 1 of both PPM hockey and soccer I have been tracking my individual player stats. After each league game i record things like powerplay goals/assists, shorthanded goals, overtime goals and game winning goals (all those vitals PPM doesn’t track).

Now, at this point you are possibly wondering why. I answer you this… why not? Ever been to an NHL website and looked at a players career stats and thought it would be cool to see that type of thing for your PPM players? You can, if you keep track of the data yourself.

Meet Donald Lafferty. He is the top line center for my PPM Hockey team, “The Brisbane Stars”. He joined my team from the Sports Academy late in season 2.

Donald Lafferty, Center
2 3 2 6 8 9 12 16.7 0 1 0 0 0
3 35 7 11 18 -9 84 8.3 6 1 7 0 1
4 38 13 29 42 13 93 14 14 0 9 0 2
5 38 15 18 33 18 80 18.8 4 4 9 1 1
6 38 14 23 37 24 69 20.3 4 5 9 0 3
7 28 3 16 19 4 67 4.5 12 1 11 0 0
180 54 103 157 59 405 13.77 40 12 45 1 7

Season 7 data is naturally only partial as the season is still underway (at the time of writing this article). The PPG, PPA, SHG and GWG are all stats that I had to track manually.

So, why do this?

There are 2 reasons. First, tracking career data allows you to see how your player has improved or played over period of a few seasons. For example, a quick look shows that Lafferty is having a terrible time in season 7 and is well below his normal goals and points. As Lafferty is also on my #1 powerplay line, i can also see that his PPG data is lower than I would like, but he’s been setting more people up, which is a bonus. The second reason is simply because it’s cool. Hey, i did warn you that i’m a geek.

Want to track data?

PPM do most the work for you, so all you need is just the extra data. In a spreadsheet just list your players in column A, then put these headings in columns B, C, D etc; PPG, PPA, SHG, OTG, GWG. After each game just update those columns as required. At the end of the season, take the player stats table, transfer it to a spreadsheet, add this extra data to the relevant player rows and voila, full player data much like you get on an NHL website.

If you need help or suggestions, don’t hesitate to drop me a message here on the site or over at PPM (my team name is “Brisbane Stars”, username “trueblue55”). I’m always keen to help out where I can.

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Major Mistake: PPM To Move Servers On Final Day Of Soccer Season

This article has been removed as it is no longer valid.

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