MOVED: Pre-Defining Game Tactics

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Pre-Defining Game Tactics

Did you know you can setup tactics in advance? If you were to ask most veteran PPM players they would tell you that having tactics pre-set is one of the best ways to manage your team.

The question then isn’t should we use tactics, but which ones do we set?

In your PPM members area under the “Game” menu you will find a sub-section called “Tactics” (link: This page is where you will setup and/or edit your pre-defined tactics. It should be said that i’m assuming you are a pro member here, and have full tactic features. If not, please read on anyway as this is truly a wonderful feature.

What you want to do is setup a few different tactics, so that you can quickly set your team up before each game. There is no right or wrong way to do this, however there are commonly suggested tactics that are considered “must-haves”. The top 3 that I strongly suggest you have are:

  • Defense with Low Importance. This tactic is one of the best you can use against a team that is stronger than you, and is especially good Vs a team who plays the offensive tactic. Low importance is optional, however to conserve energy loss, i always suggest playing low importance unless the game is a “must-win”.
  • Normal with Low Importance. This tactic is pretty much the same as above, however the normal tactic system is very good against the “Defensive” style of play. It’s also a great tactic to use as a fall-back, so if you’re unsure, normal is a pretty good all-round one to go with.
  • Breaking Up with Low Importance. This is my favorite tactic as it’s the very best one to use against teams that use the “normal” tactic option. As many new players and/or those who don’t change tactics use normal by default, this one can be a very popular one to go with.

Offensive, Counterattacks and Active Forecheck are also good options, however if in doubt, start with these top 3 first and then go from there. Reading the forums will reveal a LOT of information about which tactics to use the most.

Setting Up your Tactics

This is one of the hardest parts of the game. Choosing the tactic to use is not enough, as you also need to play around with a few other options.

3 or 4 lines?

If you are up against a tough opponent, think of playing just 3 lines by choosing “yes” underr the rotate 3 lines section. 3 lines will use more energy, but will allow you to play only your top 3 lines of players so have more chance to score and therefore win.

Changing the goalie and/or dropping the 4th line?

These 2 options are both good if your team is being lit up on he scoreboard. I always choose the option to change and reduce lines after both the 1st and 2nd periods, and generally have trailing by 2 (to 99) after 1st and trailing by 1 (to 99) after the 2nd period for both options. the leading by option an i have set to 99 to 99. The 99 means the option is not used.

Mimic your opposition?

If your opposition drops their 4th line, you can set your team to mimic them and do the same. Some believe saying “yes” to this ensures your team will play at their best, but it is purely optional.

Pulling the goalie?

This is always a difficult decision to make as it means your team is trailing with 2 minutes to go in the game, however if you find yourself in this position you can have your team pull the goalie in exchange for a 6th skater. It’s not always a good move, but worth a shot if you’re ballsy enough to take the risk.

As always, tactics are a personal preference thing and what one person believes to be a great idea may be a really stupid one to the next person. My suggestion is give different tactics a shot and see how your team works.

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MOVED: PPM Player Attribute Training Priority

Please Note: This article has been moved to the PPM Hockey Guides section.

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PPM Player Attribute Training Priority

There are countless debates on the PPM forums regarding the best attribute balance to use. While many are talking about 100-80-60, 2-1-1 and 4-3-2, nobody seems to be talking about a seemingly “less important” issue; the best order to train your players.

Less important?

In all honesty, that depends on how you look at it. Personally I am of the belief that the attributes essentially tell us the order of priority they should be trained in; primary, followed by each of the secondary attributes. I want to take a little time however to explain 1 or 2 theories regarding attributes that would or could affect the order we train them.

Star Ratings

It is theorised that the players star rating is most strongly affected by the primary attribute, so if you were wanting to build a team that looked good on a ratings pov, then building the primary before the others is the way you want to go.


We know that PIMs are for the most part caused by a players aggression attribute being higher than the players technique attributes. The way to fix this common PIM problem is to simply focus training on the technique attribute until it surpasses the aggression. Saying that, Wingers and Centers both use the technique attribute as part of their core attribute group, so you’re going to want this to be high anyway. If you’re training your centers or wings and had to choose between training offense or technique, and your player had a PIM issue, then naturally opting to train the technique could be the wiser option.

Training Camps

If you’ve run training camps for your players you would know how good the extra training can be. The question then, is how to best train your players in the lead-up to a training camp… which means PLANNING weeks in advance to your camps starting. Not planned this far ahead for a camp before? You’d be amazed how good the idea can be.

Here’s how my strategy works. At the training camp you want to train your players core attributes (generally), but as you would know, some attributes have a higher quality than others, so will train at a higher rate. What I do is look at which attributes i’m going to need to train and in the weeks building up to the training camp, will train the HIGHER quality attributes. At the training camp, i then focus on the lower quality attribute. I know, this makes no sense right? Afterall, surely i’d want to get BIG training bonuses for my players at camp? See, while this does make sense, what my theory does is helps your lower quality attributes train (at the training camp) at around the same speed / level your higher quality attributes do on a normal day. It may not appear to be a good idea, but over the length of the season, your players will train better overall. This only applies of course if you are very strict about how balanced your players attributes are.

Personal Preference

At the end of the day, the order you train your attributes is personal preference. In this article i’ve outlined just 3 different things that could affect the way you train. Do you have any others? Please leave a comment with your preferred training methods.

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Player Contracts: Mastering The ACE

I was looking over the player market earlier today and noticed there were a large number of people who seemed to be selling players not long after signing or resigning them. This got me wondering, how many people are truly taking advantage of the ACE function in their PPM account.

What is the ACE?

ACE, or Automatic Contract Extension refers to the function where your team will automatically offer your players new contracts when their current one expires. Generally, this is a good thing as most of us have players we plan to keep long-term anyway. There are times however when we may have players who are on our team, but are not part of the future plans. What do we do with them? Scratch them game after game? List them on the market? Sure, they are 2 very viable options, however both of these run a major risk; the player not selling, and your team offering him a new contract when you didn’t really want or need to spend money.

Managing The ACE

Before you can truly understand how to best manage the ACE you need an appreciation for how valuable this seemingly small feature is. Thinking over the time you have been in PPM, when was the last time you fired a player (excluding players new from the Sports Academy)? Do you remember paying a fee to do so? You did, as would be expected if you terminate a players contract before it’s due date. Now think about WHY you fired that player. Ask yourself, if you had held on to that player a little longer and simply let them leave after their contract expires, would you have paid that fee? The answer naturally is “of course not!”.

That is only 1 simple way the ACE can step in and help your team self-manage itself. Here’s another.

Have you ever had a player from the SA or from the market that you bought but were never sure if they would pay off? I have a system which allows me to manage the skill of my players. After i buy a player i turn their ACE to OFF. Yes, i quite literally turn off the contract extension function of a player i just bought. Does that sound a little crazy? Maybe, but here’s my reasoning. I consider their first contract term a trial period. The system will warn me that their ACE is turned off before the contract expires, so i have time to change it before it does. If the player has played well, i turn the ACE back on and they become a fully fledged part of my team. If i’m not happy, or if they have turned out to be a dud, i let the contract expire and wave them goodbye, OR i list them on the market if they are worth the time and effort.

Essentially I use the ACE to help me manage my team. Do you?

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The Importance Of Facilities

Building a strong team in the Powerplay Manager game is a process of balance. You need to put together a team of the right players, train them to the best of their abilities and position and build an infrastructure around your team to support their growth now and into the future. Too often I hear about people who have create a winning team in their first season, only to have to fall apart around their knees in seasons following. Generally, upon taking a better look at their team the eason for this “internal destruction” is not because of their team, but the managers lack of solid arena and facility infrastructure.

You might be wondering what exactly “is” infrastructure. It’s the foundations that holds your team together. Sure, you could go on the market and build a team of 200+ OR players. You could probably fill your staff positions with 40+ OR staff, but will that team win this season? Next season? How about the season after? You will find that in the seasons to come, the top managers wont be those who are putting up big numbers right now, but the managers who take the time to build the foundations of their team; their arena and their facilities.

You have 7 facilities within your arena:

  • Training Facility
  • Regeneration Facility
  • Human Resources and Economic Department
  • Maintenance Center
  • Education Center
  • Sports Academy
  • Medical Center

I am going to break each of these down, in the order of importance according to my style of game play. I should point out that what i consider to be the order of priority for these facilities may not be the same as others, however I will explain my reasoning as we move forward.

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